In ID5, I love to drive to Disco Fire, Right Now, Rockin' Hardcore, and Black U.F.O. In past InDs, I always liked Space Boy, Love is in Danger, Fall in the Web of Desire, Fight For Love Tonight, Stop Your Self Control, and Revolution.
hey, i'm new here and i nid some help with the game . i recently tuned my AE86 Trueno(takumi's). and this is my tuning setup. 7-1-1-1-1. my tachometer is still the same and only has a turbo And so i want to get takumi's 11 prm tachometer. you guys know how ?? the game is in japanese. so i still dunno how. thanks!
For a long time now, I had waited for the machines there to be upgraded. Ever since the Arcade Stage 5 Exp Ver2 shown up on Leisure Mall..
And until today, its still the 1st version. I'd asked the arcade owner of Midvalley about the upgrade. He said, the reason he doesn't want to upgrade it it is because there isn't a market anymore.
Simply people start to stop playing IDAS.
I've asked the owner in Sunway and he said; if there is a market for IDAS. He'll definately upgrade.
So for Malaysian players. Mind helping me in my cause? Like try to create a market again and make the owners upgrade their machine.
If not, owners everywhere will start selling away their machines.. Then we won't have ID to play in arcades anymore. T.T
IS been almost a year, and they only update to HK and Singapore etc for 2.0 vision, is there any sign or when they gonna bring to us? is bored play at none avatar, no TA upload etc
Don't want to or cant watch the video? Here's the Summary.
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Credit to Stormfox for starters... use the KISS.... Keep It Simple.... -- start braking before the corner, judge yourself by your current speed and your target speed when you enter. -- continue braking while turning in. -- Release the brake if you have your target speed -- exit with acceleration.
the lining you can see from the numerous videos out there. if you have to force the wheel for the car to turn, you are too fast if the car is not under your control at any time, you are overdoing it.
Getting Owned in battles by some stock car? This may be why.
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--You played Boost On. --He's braking later than you are. --He's accelerating out of the corner sooner. --His lining is tighter than yours. --He preserves his boost better than you.
--NOT because your car sucks or his car is better. Not usually. This is a game where a bone stock little Cappucino can take down a Monster Full Tune R34 if the Capp driver is smarter than the GTR.
1) Changes to EXP2.0 - In store battle now allows you to up your racer class. - ...which in turn means auras are now possible. - Tuning shops every eject instead of 3 games previously. - Color change available in the accessories shop. (150,000points per change) - Event mode now available if the machine is hooked up online. EXP2.0 can only join TA based events. Battle events still restricted to Japan. - Avatar change now also possible via in-store battle. - Internet ranking now available, again only through online machines. - Initial D.net services for players with cards registered online. Visit http://game.initiald.sega.com to access.
2) Card Transfers - From EXP ver, yes. However it is a one-way transfer; you cannot use your 2.0 card on 1.0! - From ID4, sorry, still no
3) Data transferred to 2.0 - All cars and tunings available in the card - All points obtained - Legend of the Street (Story mode) completion status. - All Time Attack records. - In-Store battle records are reset to 0.
4a) Area Code designations Unlike 1.0, where you can select the area of Japan you wish to register the card to, the area code assigned is fixed to the location of the machine upon transfer: Singapore - SGP Hong Kong - HKG Taiwan - TWN Shanghai (China) - CHN Malaysia - MYS Korea - KOR *In red : Not available as of writing. Japanese players will appear as with home area "JPN" regardless which Japanese home area their cards are registered to.
If a transfer from EXP is done at an offline machine, the area code will read as ***, however if the card is inserted into an online machine, the area code of that machine will be registered on the card.
Note that the area code will determine which country your TA records will go to under "Area ranking", and it cannot be changed once set. 4b) Issuing arcade On the card, there is a space for "issuing arcade". It's just to show where the card was being renewed at (or transferred to 2.0 at). It's not fixed and can be changed unlike the home area data.
If the issuing arcade is blank, this means the arcade the 1.0 to 2.0 transfer took place is offline.
A nice example was provided by hkpoorguy as per attached in below section
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Since there is still some questions regarding to the information printed on card, an image would help explain a lot, I just simply upload the card of mine that is registered and played at an ONLINE machine store..
The home arcade is assigned under these 3 conditions: 1. When you register your EXP card (i.e. the conversion of EXP card to EXP V2 card), 2. When you renew you card upon the 150th "check" 3. When you buy and register a new EXP v2 card
The home arcade is different from the fixed region, it can be changed depends on where you do the above three actions.
For example, when I register my card in Game Station in Whampoa Garden in Kownloon, the home arcade would be printed as "GAME STATION" (the same as the IDAS5 overseas website state)...
After I have the 150th "check", but I do the renew process in North Point Game World, then the home arcade would be changed to "GAME WORLD (NORTH POINT)"!
4c) License number designations. A 11 digit number for your license card is assigned upon first play in an online 2.0 machine. This is your login ID to the IntiialD.net site.
You can use this number to access to the Initial D 5 ranking system website online You can check your own profile, time attack timings, garage and records of events(event stamps).
5) Course Car List:
The list is still unchanged from V1. Lake Akina Counter Clock Wise - Mitsubishi Lancer Evolution IX (CT9A) Lake Akina Clock Wise - Subaru Impreza WRX (GDBF)
Myogi DH - Honda Civic SiR II (EG6) Myogi UH - Nissan Skyline GTR (BNR32)
Akagi DH - Mazda RX7 (FC3S) Akagi UH - Mazda RX7 Type R (FD3S)
Akina DH - Toyota Trueno Sprinter (AE86) Akina UH - Subaru Impreza WRX Ver V (GC8)
Irohazaka DH - Toyota MR2 G-Limited (SW20) Irohazaka UH - Mitsubishi Lancer Evolution III (CE9A)
Tsukuba OB - Honda S2000 (AP1) Tsukuba IB - Nissan Skyline GTR V-Spec II nur (BNR34)
Happogahara OB - Honda Civic Type R (EK9) Happogahara IB - Honda Integra Type R (DC2)
Nagao DH - Toyota MR-S S Edition (ZZW30) Nagao UH - Toyota Supra RZ (JZA80)
6) Accessing the tuning shop. Choose the garage option (2nd option on the main menu) and select the car, a prompt will pop up; just hit yes to enter. The green tuning icon is ALWAYS in place in 2.0.
7) Car tuning Tuning shop cycle in 2.0 is as same as 1.0 (Performance > body > performance > accessories...etc), except that the cycle is now much faster (every eject!), allowing an FT car to be obtained quicker. 8) Physics changes None whatsoever between 1.0 and 2.0. This is the reason why the TA records are not reset.
However battle boost seems to have changed between 1.0 and 2.0....2.0's boost feels much slower.
8) Avatar tuning (My Character Parts) Avatar tuning is only possible via In-Store battle. There is a My Character meter that must be filled up completely before the avatar roulette is available. - The bar is seperated into 10 blocks - which can be obtained in the following ways: -> Winning an in-store battle : +4 blocks -> Losing an in-store battle : +2 blocks -> Completing a story mode / Time Attack mode while the accept challenger flag is ON : +1 block upon game completion (includes Force Quit) Any extra bars left over after filling up the current My Character Parts bar will be carried over into the next bar.
The rate the roulette spins is fixed, but the speed the roulette stops is not. Sometimes it immediately stops, sometimes it continues to spin a lot longer before it stops. So it's not easy to get the part you want even if you see it on the roulette.
Any parts declined cannot be recovered. Parts such as Glasses or accessories, once added to your character, can only be replaced; it cannot be removed.
9) Battle Class and Auras All players will start at D3 regardless of their in-store records in 1.0.
To level up to the next level, the meter must be filled up to the top (by winning, of course). Then a message indicates that the next match you play is a promotion match - win that and you will level up. Lose, and you will lose bars (more than if you usually lost)
In D class, winning or losing will give you bars, but losing will only give you 1/2 of what you would normally have if you won. (You still must win the promotion match to actually level up however). Starting from C class however, losing will deduct bars from your meter. If the meter is emptied, you will receive a warning stating losing again will demote your rank. The lowest you can be demoted to is D1.
The meter fills up quickly in the lower levels, but as you progress up the ranks, you will need to win more battles to fill up the meter. The rank of the opponents you battle also determine the amount of bars you gain or lose: - If the opponent is of a higher rank, you gain more bars when winning and lose less bars when you lose. - If the opponent is of a lower rank, you gain less bars when winning and lose more bars when you lose - in fact starting from A3, losing to any opponent 3 or more ranks lower than you (B3 or lower in this case) will cause you to lose more bars than you would have gained from the opponent if you had won.
Stock cars which do not have ranks will still give bars for your meter, but always be considered as a D3 class for calculation purposes.
10) Aura. - You will gain an aura once you hit A3 class. Each level after that gives you a different coloured aura - as follows: A3
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A2
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A1
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S3
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S2
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S1
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SS
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11) Pride Points Once your card rank hits SS, there is a system in place which gauges your win/loss instead of the color meters in the previous ranks. This is the Pride Points system (and there is a internet ranking for this system too - provided your machine is online linked).
The pride points system works in a simple manner: You gain 1 point for every win you get (regardless of your opponent's rank) You lose 2 points for every loss you suffer (regardless of your opponent's rank)
Once you rank up to SS from S1, you will start with 5 pride points.
If for any reason your pride points drop to 0, just like any other ranks, you will be greeted with a message telling you that if you LOSE the next match, you will drop to S1. Winning this demotion risk match only gets you 1 pride point back (meaning you're still not any safer than before).
Since of course, SS is the highest rank already, the more pride points you have, the safer you are from demotion.
12) Event mode Schedule for the whole month can be found on the official site usually during the 1st or 2nd day of the month. 7 days before the event starts, the game loading screen will have information of the upcoming event and a countdown.
Unlike other modes, you will have to pay 1000 points to enter the event. The event will show different 3 timing as you play the event mode. 1st is to show the minmium timing to get a sticker(Explained in Event sticker) The time will change every time when more players play After clearing the minmium timing, the world event record of the map will appear 2nd is your current fastest record 3rd is your current event record
If you break your current fastest record during event, both 2nd and 3rd will show the same time.
After the game is completed, a graph will shown where all players' average and top timings. You will be able to see where you rank at.
There are two different event types in EXP 2.0 (as per earlier stated, battle events are JP ver exclusive and is not available in EXP 2.0.
-World event mode where the event ranking is against the whole world (only one leaderboard). -Local event mode where the event ranking is within the country only (seperated leaderboards per country).
13) Avatar Background 3 stamps for a background change. Stamps are only available during the event period and only one stamp will be awarded per day. Just play the event and exit the game when finish to get a stamp.
The backgrounds available are randomly generated - and it is your choice to either change or maintain the current background.
14) Event Sticker Top 60%(40th percentile) in the event to qualify for the event sticker. When the event ends, just play a game and insert your card, you will be prompted to choose a sticker, then you will be at the usual garage screen. You have to choose and play the car you want to place the sticker on, exit the game to place sticker. There are 4 spots to place your stickers and you cannot choose which spot to place the stickers till you have all 4 spots filled. If all four spots are already filled, you need to replace the sticker (you can't have more than four at any one time).
Only one car in a card can receive a sticker from one event.
15) Card Renewal - Card renewal requires the machine to be online at time of renewal. No online, no renewal. Renewal is similar to all the other version renewals. - If the machine is offline, the play count will be stuck at 11 plays (or if it's already gone below that, stuck at that number). - After going below 10 eject, the machine will prompt you that card need to renew. - The machine will print on the card if the card has to renew after 3 ejects.
16) List of Online ID5 machines - Available on the official website: http://initiald.sega.com/location.html Note: In addition to the arcades listed, there are also 2 more arcades in SGP with online (Timezone Woodlands and Zone-X SCAPE). There may be other arcades with online unlisted.
17) Connection Icon descriptions. On the top right of the screen there are three square icons displayed indicating connection between machines and/or online.
1st icon from the left is the In Store Battle connection. 2nd icon from the Event Mode connection. 3rd icon is the Online connection.
If the mode is active, the icon will be lit-up in Light Blue. If inactive, there will be a red slash over the icon.
- Intake/Exhaust, Cooling System - STEP-1 Air Cleaner STEP-2 Sports Catalyst STEP-3 Large Caliber Throttle STEP-4 Oil Cooler STEP-5 EX Manifold STEP-6 Large-capacity Radiator STEP-7 Large-scale Intercooler
- Suspension & Wheels - STEP-1 Racing Brake Pad STEP-2 Mesh Hose STEP-3 High-performance Suspension STEP-4 Reinforced Stabilizer STEP-5 Reinforced Suspension Arms STEP-6 Big Brake Calipers STEP-7 Large Diameter Brake Rotor
- Bodywork - STEP-1 Tower Bar STEP-2 Front Ladder Bar STEP-3 Rear Ladder Bar STEP-4 Roll Bar STEP-5 Lightening Lv1 STEP-6 Lightening Lv2 STEP-7 Spot weld increase
- Electronic Components (ECU) - STEP-1 Hyper-ground Wiring STEP-2 Racing Plugs STEP-3 Dry Batteries STEP-4 ROM Rewriting STEP-5 Boost Improvement STEP-6 Sub Computer STEP-7 Full Computer
For certain cars, there are special installation upgrades available for choice. You can only choose ONE of the choices if there are multiple and the installation is not reversible so choose wisely!
Toyota AE86 Trueno: Engine Step 7 - Bolt-on Turbo, Supercharger, Racing Engine. Toyota AE85 and AE86 Levin: Engine Step 7 = Bolt-on Turbo, Supercharger, Full Balance Engine Honda Integra DC2: Engine Step 7 - Turbo, Full Balance Engine Lancer Evolution 3: ECU Step 7 - Misfiring Step 7 Mazda RX-7 Type R: At Body Step 4 = Keisuke's / Kyoko's Roll-cage
Performance wise, they are all the same.
To answer the common question, regardless which roll cage you install for RX-7 Type R, Step 7 Engine will always be Kyoko's Single Turbo upgrade. ========================= Credits to - damienwolf for laying the foundation for the FAQ - stormfox for tuning specifics (found in v1.5 upgrade). - ultradd for the Event mode updates / issuing arcade updates - justxsongs for the Event mode / renewal updates - hkpoorguy for the issuing arcade updates - strioch for helping to maintain the previous FAQ
Credit to shadow_zero for the info in the previous FAQ as well - but I didn't add in alot of stuff because it'll make this very long - hence why I linked back to the old FAQ.